Skip to main content
All CollectionsModels
How are credits used for each model?
How are credits used for each model?

The model you use has a specific credit system that we call Acorns

Updated over 2 months ago

What are credits, or acorns?

Credits/Acorns are defined as seconds that you utilize when rendering. This includes any re-rendered or edited portions of your project, including any time that you don't actually use in your export. Credits are used for every second that is used on the video synth.

Frame-by-Frame Animation

Each Frame-by-Frame model, including Custom models uses 1 credit per second.

πŸ’‘ As an example: Let's say you have a 4 minute music video, this would utilize 240 credits by default. However, you may want to re-render 50% of the video, this would utilize 120 credits, for a total of 360 credits.


Text-to-Video Animation

Each Text-to-Video Animation model has a different crediting system. Here's a breakdown of each πŸ‘‡

Kling 1.6 Standard

Kling 1.6 Standard uses 3 credits per second.

πŸ’‘ As an example: For a 4 minute music video, this would utilize 720 credits. However, you may want to re-render 50% of the video, this would utilize 360 credits, for a total of 1080 credits.

Runway Gen-3 Alpha

Runway Gen-3 Alpha uses 5 credits per second.

πŸ’‘ As an example: For a 4 minute music video, this would utilize 1200 credits. However, you may want to re-render 50% of the video, this would utilize 600 credits, for a total of 1800 credits.

Kling 1.6 Pro

Kling 1.6 Pro uses 10 credits per second.

πŸ’‘ As an example: For a 4 minute music video, this would utilize 2400 credits. However, you may want to re-render 50% of the video, this would utilize 1200 credits, for a total of 3600 credits.

Did this answer your question?